Next-Generation Museum Software (NGS)
Improving Student Engagement
The Anime Art Museum (hereafter AAM) is seeking funding to develop Phase One of our Next-Gen Museum Software, or NGS. Our NGS will enable the AAM to integrate anime arts into education with the goal of capturing student participation and information retention through the popularized anime art style. The funds requested will be used for finalizing design, developing, and actively moderating use of the software (demographics, frequency of use, debugging). The information collected from Phase One will be used to improve on the model in Phases Two and Three.
Statement of Need
The AAM is addressing a lack of student participation and engagement with museum collections and academic material. Utilizing computers and anime, the Next-Gen Museum Software will increase information retention and student participation through strategy based activities and team learning. The software will serve all grade levels with reading comprehension skills, with the ability to be customized for lower grade levels as well.
The Next-Generation Museum Software
The AAM is seeking to create a computer program with two main functions: customizable showcase software and an educational role playing game. This software aims to increase student engagement, improve information retention, strengthen problem-solving skills, and encourage creativity by utilizing an online, click-to-play, intuitive interface. This project has three phases, however the software will be usable during Phase One. The objective is that by the end of Phase One, we’ll have successfully created showcasing software that can be distributed to educational institutions such as museums, schools, and academic clubs, and have collected enough data to enter the final two phases of this project.
While developing the Next-Generation Museum Software (hereafter NGS) for the Anime Art Museum, our goal was to fuse the elements of first-person video gaming with the educational environment of a museum to increase the presence of museums online. At present, museum websites offer the ability for the user to control the content they see, however there is neither guidance nor engagement, with no way to effectively be incorporated into classrooms. Our software offers learning through gaming, meaning the user will be objective-minded, allowing them to strategize with a competitive energy.
The Next-Gen Museum Software offers four modes of use that can be customized by educational organizations: Browse Mode, Tour Mode, Scavenger Hunt Mode, and Teacher Mode.
- Browse Mode allows guests to tour the entirety of our collection at a pace they set. This mode allows guests to experience a virtually enhanced platform that is life-like and resembles the aesthetic of our physical location. Here, the user will be able to choose from different themes, artists, exhibits, and a library of anime style comics (also known as manga).
- Tour Mode is an educational walk through of our virtual space made specifically for schools and organizations to be led through our collection with a character tour guide. Should the teacher desire a more guided, true-to-life tour, they may select this option for exercises of listening comprehension and note taking.
- Scavenger Mode exists for those who wish to be challenged and freely engage with our virtual environment, with a list of objectives and clues. This can be accessed independently or in a classroom setting. We are working on developing a multi-player function for this mode that allows for students to work in teams and explore the virtual space split screen on one projector. If the classroom has separate computers available, they may play together by logging onto a private server. Each area has quests and trivia which can be catered to the needs of the class. The AAM will provide premade lessons for classroom use.
- Teacher Mode is made to guide teachers in creating lesson plans that can be used in class. This includes activities for each exhibit, print-outs, and an advanced search tool which allows teachers to search by theme, lesson, and difficulty of material.
By improving the static “museum slideshow” and expanding on “touring software,” the AAM introduces a program similar to the experience and immersion of a video game. This software will be accessible through a link on the front page of the AAM website. Below, we have designed the beginnings of the NGS.
The Next-Gen Museum Software serves all grade levels and is targeted towards interactive learning by students elementary through high school. Anime art has already been well received by our youth for years through its integration into American media, therefore is already an appealing topic. As a vehicle for intercultural learning through story narrative and creative exaggeration, students are able to examine how popular cultural trends translate into anime art, how they can express themselves through narrative, and the importance of storytelling to cultural preservation and international understanding.
This software will not only serve the AAM. The Next-Gen Museum Software is meant to be shared with educational organizations worldwide. For any academic institution that wishes to showcase student excellence (whether it be in the arts or academia), integrate self-directed learning in the form of a point-and-click adventure game, and engage students in their lessons, this software will meet their needs.
Once created, all of the components of our museum will be accessible globally on a computer with access to the internet, allowing for schools, clubs, and organizations to take virtual field trips without worrying about travel expense, meaning that the ability to learn from this one-of-a-kind museum will not be limited to finance. The video gaming interface will appeal to the students and the objective-oriented play will ensure information retention, focused problem solving, and critical thinking skills.
If you would like to join our development team in the creation of this unique museum experience, feel free to contact us!