Classes

We are truly humbled and honored by the amount of emails we have been receiving for our classes. We are currently resolving an issue of misrouted emails and are giving this our full attention. As of right now, our class sign-ups are full. If you would like to be added to our waiting list, please feel free to send us an email.

 

Classes1

This photo features Mika Orange! Click this image to view more of her work!

Should you be interested in signing up for our specialized classes, contact us to get started on applying!

CLASSES
We offer In Person or Online Live Streaming classes that are open to students in the United States as well as internationally. Maximum of Eight (8) students in a class – Six (6) one hour classes over a six (6) week period
Each class will be followed by “After Class Aisatsu” (pronounced: I-sought-Sue), which is a fifteen minute session where we encourage our students to get to know one another and share about themselves and their countries. True to the heart of cultural exchange programs, this session provides students with an opportunity to learn about international cultures and share about their own, creating a bridge for intercultural understanding and allowing our students to connect and grow with one another. To create a casual environment, students are provided with a variety of activities created by our instructors meant to facilitate conversations.
Below is the layout for our Anime Illustration Courses. We apply this beginning-intermediate-advanced format to all the classes we offer at the AAM, allowing our instructors the ability to create comprehensive lesson plans and our students the time they need to absorb and apply the lessons they learn.

ONE-ON-ONE PLACEMENT CLASSFIVE (5) ONE-HOUR CLASSES OVER A FIVE (5) WEEK PERIOD.
(In Person) May require sketchpad, pencils, and white erasers depending on student.
(Online) Class requires laptop with webcam, drawing tablet, and a Skype account. Students will be asked to download FireAlpaca, a free drawing software.
The  One-on-One Placement Class includes a free one-hour meeting (in addition to the five sessions) where the student and teacher assess the needs of the student by reviewing the student’s portfolio and deciding which areas can be improved. From there, a curriculum is created specifically for the student’s needs. After completion of the first five weeks, the student and parent may choose to renew for another six (6), twelve (12), or eighteen (18) classes, meeting once or multiple times a week.
*It is important that the student dedicates out of class time to drawing and practicing the lessons he or she learns in class in order to see improvement in his or her work. Because of the nature of this one-on-one class, we can only move forward once the instructor sees that each lesson is done successfully. For students who do not complete the homework assigned, the practice carries over to in-class time and can result in a lack of improvement over the 5-week span of classes.
Students who continue to the next level will receive a $20 discount for level they place into.
**One-on-one students may request to add Japanese language study to these classes. In this case, class will be divided into drawing and Japanese study (with 45 minutes dedicated to drawing and 15 minutes dedicated to Japanese, or 30 minutes for each; student is free to choose which they prefer). Please check pricing at the bottom to see how much the addition of Japanese will cost.
INTRODUCTION CLASSFIVE (5) ONE-HOUR CLASSES OVER A FIVE (5) WEEK PERIOD.
(In Person) Class requires no drawing materials to participate.
(Online) Class requires laptop with webcam, but no drawing materials to participate.
Students will be given a history of anime art and the development of the style over the years, integration into American society, Comics (manga), Cosplay, Video Game and Robot Illustration.
Class will include: presentations, videos, and drawing demonstration from the teacher. The last two days of the introduction course are dedicated to assessing the artistic level of each student to determine the class that would be best suited for their needs.  As these two days are dedicated to student, we provide drawing materials to the students. Even if they decide not to further pursue classes, we hope they will continue to use the drawing materials on their own to continue to explore their personal style.
BEGINNER CLASSES: SIX (6) ONE-HOUR CLASSES OVER A SIX (6) WEEK PERIOD.
(In Person) Requires sketchpad, pencils, and white erasers.
(Online) Requires drawing tablet, webcam, and Google Hangouts account. LogMeIn Hamachi and openCanvas v.1 will be provided by teacher.
Level A:
Hands-on class that covers the basics of human anatomy part one. Student should expect to be drawing and completing homework assignments outside of class in addition to in-class work.
Level B:
Hands-on class that covers the basics of human anatomy part two. Includes understanding page composition and planning a successful illustration. Student should expect to be drawing and completing homework assignments outside of class in addition to in-class work.
INTERMEDIATE CLASSES: SIX (6) ONE-HOUR CLASSES OVER A SIX (6) WEEK PERIOD.
(In Person) Requires sketchpad, pencils, and white erasers.
(Online) Requires drawing tablet, webcam, and Google Hangouts account. LogMeIn Hamachi and openCanvas v.1 will be provided by teacher.
Level A:
In-depth study of the development and evolution of anime art: 1970s-1980s. Observation of anime themes born from historic events of Japan. Introduces the effect of style choices on character development.
Level B:
In-depth study of the development and evolution of anime art: 1980s-1990s. Continued observation of anime themes born from historic events of Japan, including genre development.
Level C:
In-depth study of the development and evolution of anime art: 1990s-2000s. Identifying anime genre and beginning original character development.
ADVANCED CLASSES: SIX (6) ONE-HOUR CLASSES OVER A SIX (6) WEEK PERIOD.
(In Person) Requires sketchpad, Bristol sketchpad, pencils, white erasers, inking pens (0.1mm, 0.3mm, 0.5mm), white gouache, detail brush, X-ACTO knife, screen tones.
(Online) Requires drawing tablet, webcam, and Google Hangouts account, Manga Studio. LogMeIn Hamachi and openCanvas v.1 will be provided by teacher.
Level A:
Introduction to manga inking techniques. Learning brushes, quills and ink pens. Line variation and pattern techniques.
Level B:
Inking continued. Screen tones and ink wash. Creating full-page illustrations.
Level C:
From traditional to digital. Converting hand drawn illustration to a computer document for clean-up, coloring, and digital inking. Creating clean line-art. Includes instruction on how to use pen tablet and digital illustration programs. Understanding pen pressure and sensitivity.
Level D:
Utilizing illustration programs for creating screen tones and shading. Creating backgrounds and environments for stories.
SPECIALTY CLASSES: SIX (6) ONE-HOUR CLASSES OVER A SIX (6) WEEK PERIOD.
Max of Six (6) students in a class or one-on-one instruction
List of equipment and material needed for classes will be provided by instructor a week before class begins. Class material may vary based on the instructor teaching the class.

 

Curriculum

Below is a growing curriculum developed by our instructors and interns at the Anime Art Museum. If you would like to recommend an area of study that we may have missed, or submit a lesson plan of your own, please contact us!
ILLUSTRATION STUDIO CLASSES
Animation
Understanding how to use animation programs. Creating fluid movement as seen in Japanese anime. Understand perspective and point of view.
Advanced Style Development
Take your drawing style to the next level by developing a look that is uniquely your own. INTENSIVE drawing class which requires 15 hours of out-of-class homework assignments per week.
Manga Creation & Storyboarding
Learning the process of working collectively to complete a short story project. Learn how to create storyboard and apply to pages. Balancing panels on pages. Learn “camera angles” and apply that knowledge to panel perspectives.
Robots & Mechanics Illustration
Concentrated study on the intricate design used in creating large robots (mecha), vehicles, spacecrafts, and a variety of other mechanics seen in anime and manga.
Draw After Me – Silent Drawing Classes
Being able to provide art classes online to an international audience means we will run into some language barriers. In this class, we provide instructional drawing with little to no language use. Students watch the instructor as they draw and repeats the techniques they see.
COSPLAY & CRAFTING STUDIO CLASSES
Ani-MADE Crafting
Become familiar with the tools used for creating amigurumi, plush, bento and clay charm creation. Review basic stitch patterns, how to design a character and match the craft to the likeness of an anime character.
Cosplay Creation
Learn how to create character costumes that range from exact copies of costume to fan variations of themes (requires completion of “What It Seams” Class).
Feudal Japanese Dress & Architecture
An in-depth study of the dress and architecture imagery used in historic anime shows, their meanings, and their influence on contemporary Japanese fashion.
Voice Acting
Learn the intricacies of the voice acting business and the tools to developing a portfolio of voices. Includes the importance of variety, how to creatively design a character’s voice based on appearance, and how to create a voice track.
What It Seams
A look at the variety of clothing used in anime and manga, their influences and projected meanings. Also delves into Japanese subcultures.
ACADEMIC CLASSROOM
Anime: Accuracy and Misleads
A class that will discuss the most appealing part of Japanese Anime, the cultural depictions that have become a sensationalized image in mainstream American media
From Fan Fic to Manuscript
A guide to utilizing and expanding on the skills learned from writing fan fiction, for the creation of an original manuscript or light novel. Includes how to clearly communicate and relate ideas to a team for story-boarding and manga development.
Observing Japanese Culture through Speaking Japanese: Dos and Don’ts of Learning from Anime
A unique class that will observe the positive and negative effects of learning Japanese from anime—different from other language learning classes, this class will use dialogues from anime to teach native-like Japanese to Japanese language learners, exploring common expressions versus over exaggerations and discussing how they are reflections of Japanese ideals and ways of thinking.
GAMING STUDIO
Anime Let’s Play
A supervised, informative, free-play time where students are able to conduct video game speed runs, competitive gaming, and technique sharing with one another. Students will be taught about video game streaming, channel creation, and provided video game titles from the museum’s library.
Core Gamer Scholars
Scholarly study of Japanese Role Play Games (RPGs) to discuss and understand the role of these games in Japanese society, how they are represented in other countries, and what information can be garnered about their ideologies and interpretations of heroes.
Video Game Development
– Beginning: Step-by-step walkthrough of creating a video game from choosing a genre, difficulty, world building, and beginning character creation.
– Intermediate: Students begin learning the different types of video game software, begin conceptualizing the world of their video game, designing characters,
and creating levels/quests.
– Advanced: Students learn about finalizing their games, understanding budgeting and crowd-funding, and making their game live.
MARTIAL ARTS CLASSROOM
As Seen in Anime
This class takes a careful look at martial arts seen in anime, studying the emergence of fighting styles in anime and their development over the years. Students will be able to identify fighting styles seen in anime upon completion of this class.
Competitive Anime
Observe the popularity of sports and martial arts anime and the connections between them. Study the “fighting spirit” of characters as well as the similarities between competitive anime protagonists and story lines.
Martial Arts Theory
By combining physical demonstration with cultural learning, students are able to synchronize their study and appreciation for the source of and tangible implementation of that training. Our martial arts specialists have broken down the core concepts of training and provide demonstration.
– Concentration and Focus
– Balance and Control
– Respect, Discipline, and Humility
– Goal Orientation and Self Confidence

 

Tuition

CLASS NAME
MEMBER PRICE
NON-MEMBER PRICE
Introduction
-
75
One-on-One Placement Class
-
95
Beginner
Level A
135
160
Level B
135
160
Intermediate
Level A
165
190
Level B
165
190
Level C
165
190
Advanced
Level A
195
220
Level B
195
220
Level C
195
220
Level D
195
220
Specialty
225
250
One-on-One Japanese Addition
+15
Full and Partial Scholarships available – contact us for more information.
One-on-One Instruction* – 50% surcharge on above pricing
*One-on-one instruction is granted to qualifying students who pass the application process. Student must be prepared to present their portfolio along with a one page essay explaining their reason for applying for one-on-one instruction. This does not apply to the Intro One-on-one class, which is open based on availability.

 

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